Spring 2023
DESINV 190 14 - LEC 14
Special Topics in Design Innovation
Designing XR Experiences
Michael Naimark
Class #:33260
Units:3
Instruction Mode:
In-Person Instruction
Offered through
Design Innovation
Current Enrollment
Total Open Seats:
-1
Enrolled: 16
Waitlisted: 0
Capacity: 15
Waitlist Max: 8
No Reserved Seats
Hours & Workload
1 to 4 hours of instructor presentation of course materials, and 2 to 8 hours of outside work hours.
Other classes by Michael Naimark
Course Catalog Description
Selected topics in design innovation. This course cannot be used to complete any course or unit requirement for College of Engineering undergraduates.
Class Description
Virtual Reality and Augmented Reality represent, respectively, visions of “being” somewhere else or augmenting your present environment. These visions are not new, but new technologies have made it possible to produce experiences unlike anything before, particularly through the use of headsets, spatial audio, touch sensors, and custom location-based installations. These new technologies are becoming small, powerful, and inexpensive, and as a result we are witnessing the birth of a powerful new medium, new art form, and new industry - all very quickly. The speed of VR and AR growth has created both opportunity and confusion.
“Designing XR Experiences” takes a long, deep perspective. We will overview such basic elements as audiovisual resolution and fidelity; spatiality and immersion; other senses such as touch, smell, taste (and even mind); input and interactivity; and live and social. We’ll look at distinctions such as cinema versus games, movies versus models, public versus personal, real world versus fantasy worlds, linear versus interactive, and narrative versus ambient. These elements and distinctions will be presented partially as technical but in an understandable way for general liberal arts students, and will rely heavily on experiencing content and keeping up with current events. This course has no prerequisites.
That’s the first half semester. The second half semester we’ll concentrate on collectively producing a series of timely and relevant projects, all short, entertaining, and useful to others exploring the world of VR / AR.
Class Notes
ROOM-SHARE
This course is room-shared with DES INV 290-14. Graduate students interested in this course should enroll in DES INV 290-14.
ENROLLMENT POLICY
This course is targeted at upper division undergraduates.
For information on the enrollment policy for DES .. show more
This course is room-shared with DES INV 290-14. Graduate students interested in this course should enroll in DES INV 290-14.
ENROLLMENT POLICY
This course is targeted at upper division undergraduates.
For information on the enrollment policy for DES .. show more
ROOM-SHARE
This course is room-shared with DES INV 290-14. Graduate students interested in this course should enroll in DES INV 290-14.
ENROLLMENT POLICY
This course is targeted at upper division undergraduates.
For information on the enrollment policy for DES INV courses, visit http://jacobsinstitute.berkeley.edu/courses/course-enrollment-policies-2/ show less
This course is room-shared with DES INV 290-14. Graduate students interested in this course should enroll in DES INV 290-14.
ENROLLMENT POLICY
This course is targeted at upper division undergraduates.
For information on the enrollment policy for DES INV courses, visit http://jacobsinstitute.berkeley.edu/courses/course-enrollment-policies-2/ show less
Rules & Requirements
Repeat Rules
Reserved Seats
Current Enrollment
No Reserved Seats
Textbooks & Materials
See class syllabus or https://calstudentstore.berkeley.edu/textbooks for the most current information.
Guide to Open, Free, & Affordable Course Materials
Associated Sections
None