Spring 2023
DESINV 198 1 - LEC 1
Directed Group Study for Undergraduates
Video Game Design & Development DeCal
Class #:28915
Units: 3
Instruction Mode:
In-Person Instruction
Time Conflict Enrollment Allowed
Offered through
Design Innovation
Current Enrollment
Total Open Seats:
-3
Enrolled: 38
Waitlisted: 0
Capacity: 35
Waitlist Max: 0
No Reserved Seats
Hours & Workload
2 to 8 hours of outside work hours per week, and 1 to 4 hours of instructor presentation of course materials per week.
Course Catalog Description
Directed group study on various topics in design innovation.
Class Description
This is a project based course that teaches students how to work as a team across
disciplines to create a video game. The first month of the course is focused on teaching
students the basics of Unity, a game development engine, as well as teaching students
the basics of game development. There will also be 3 1-week long tutorial projects to be
completed in small groups of 2-3. After learning the basics, students will pitch game
ideas to the rest of the class and form teams. The last two months of the course will be
spent completing these pitches (or at least the ones that had the most interest) as the
final project of the course. Since this is such a large project there will be several
milestone deadlines throughout the semester.
This course is designed for both programmers and artists, while other disciplines
relevant to game development are welcome. You must also be able to fulfill a
programmer or artist role in the class. You are not required to have any prior game
development experience, but we do expect you to have some basic knowledge of your
discipline (see prerequisites below).
disciplines to create a video game. The first month of the course is focused on teaching
students the basics of Unity, a game development engine, as well as teaching students
the basics of game development. There will also be 3 1-week long tutorial projects to be
completed in small groups of 2-3. After learning the basics, students will pitch game
ideas to the rest of the class and form teams. The last two months of the course will be
spent completing these pitches (or at least the ones that had the most interest) as the
final project of the course. Since this is such a large project there will be several
milestone deadlines throughout the semester.
This course is designed for both programmers and artists, while other disciplines
relevant to game development are welcome. You must also be able to fulfill a
programmer or artist role in the class. You are not required to have any prior game
development experience, but we do expect you to have some basic knowledge of your
discipline (see prerequisites below).
Class Notes
Prerequisites (Programmers):
-We are expecting all programmers to have taken cs61a, cs61b (can be taken
concurrently). Being comfortable with basic vector math is also recommended but not
required.
-A laptop capable of running Unity (should be most laptops)
Prerequisites (Artists):
-We are expecti... show more
-We are expecting all programmers to have taken cs61a, cs61b (can be taken
concurrently). Being comfortable with basic vector math is also recommended but not
required.
-A laptop capable of running Unity (should be most laptops)
Prerequisites (Artists):
-We are expecti... show more
Prerequisites (Programmers):
-We are expecting all programmers to have taken cs61a, cs61b (can be taken
concurrently). Being comfortable with basic vector math is also recommended but not
required.
-A laptop capable of running Unity (should be most laptops)
Prerequisites (Artists):
-We are expecting all artists to have experience with some kind of digital drawing
software of your choice.
-A laptop capable of running Unity (should be most laptops)
Feel free to shoot us an email at berkeley.gamedev@gmail.com if you have any
questions.
Or join us on Discord for a more laid back approach! https://tinyurl.com/GDDatBerkeley
How to Enroll:
Enrollment will be application based. The application closes on Friday, January 27th at
11:59pm, and decisions will be sent out by Sunday on the 29th. There will be an
infosession on Wednesday January 25th, 6:30 - 8:00pm in person at Jacobs 10. You do
not have to have any prior experience in game development to apply, but we are looking
for passion and the willingness to commit time to the large projects in this class. Please
be honest with us and yourself on the application form.
To apply, follow this link: https://tinyurl.com/s23gddapp
For more information:
Our course website: https://gamedesign.berkeley.edu/decal.php
Syllabus: https://tinyurl.com/gddsp23syll show less
-We are expecting all programmers to have taken cs61a, cs61b (can be taken
concurrently). Being comfortable with basic vector math is also recommended but not
required.
-A laptop capable of running Unity (should be most laptops)
Prerequisites (Artists):
-We are expecting all artists to have experience with some kind of digital drawing
software of your choice.
-A laptop capable of running Unity (should be most laptops)
Feel free to shoot us an email at berkeley.gamedev@gmail.com if you have any
questions.
Or join us on Discord for a more laid back approach! https://tinyurl.com/GDDatBerkeley
How to Enroll:
Enrollment will be application based. The application closes on Friday, January 27th at
11:59pm, and decisions will be sent out by Sunday on the 29th. There will be an
infosession on Wednesday January 25th, 6:30 - 8:00pm in person at Jacobs 10. You do
not have to have any prior experience in game development to apply, but we are looking
for passion and the willingness to commit time to the large projects in this class. Please
be honest with us and yourself on the application form.
To apply, follow this link: https://tinyurl.com/s23gddapp
For more information:
Our course website: https://gamedesign.berkeley.edu/decal.php
Syllabus: https://tinyurl.com/gddsp23syll show less
Rules & Requirements
Repeat Rules
Reserved Seats
Current Enrollment
No Reserved Seats
Textbooks & Materials
See class syllabus or https://calstudentstore.berkeley.edu/textbooks for the most current information.
Guide to Open, Free, & Affordable Course Materials
Associated Sections
None